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Base Ops: Systems

The module is not available at this time. Please contact the center.

Understand the machine. Command the performance.

Ended
999 US dollars
Professional Classroom Setting

Available spots


Season Details

Base Ops: Systems is where you learn how computers, processors, and memory actually work — not as abstract theory, but as the living environment your code must run inside. If Base Ops: Math gives you the numbers and Base Ops: Code gives you the language, then Base Ops: Systems gives you the operating reality. This course builds your awareness of: ✔ how CPUs execute instructions ✔ how memory is organized and accessed ✔ how data moves ✔ how performance is gained or lost ✔ what happens “under the hood” of every game engine You’ll fully understand the machine that powers every game — and you’ll be ready for Engine Ops, which depends heavily on this systems knowledge. Designed for beginners, but constructed to be comprehensive, practical, and career-ready. --- What You’ll Learn Computer Architecture (Game-Focused) CPU, ALU, registers, caches, pipelines — explained simply and visually. Memory & Data Flow Stack vs heap, allocation, pointers, references, access patterns, fragmentation. How Code Becomes Execution Compilation, linking, instruction flow, call stacks, inlining, jumps, branching. Performance Fundamentals Cache efficiency, data-oriented thinking, timing, code cost, bottleneck awareness. Operating System Essentials Processes, threads, scheduling, I/O, interrupts — only what game devs actually need. Systems Thinking for Developers How to reason through lower-level behavior and make smarter technical decisions. All concepts are grounded in examples directly related to game engines, physics, rendering, AI loops, and simulation work. --- Who It’s For Beginners wanting a clear, grounded understanding of computers Students preparing for Engine Ops or technical gameplay programming Self-taught developers who want the “missing layer” of system knowledge Designers & technical artists seeking deeper literacy Anyone who wants more control, clarity, and performance awareness --- Why It’s Comprehensive Because it covers the full stack of systems knowledge a new developer actually needs — no distractions, no wasted detail, just the essential operating concepts that make game engines work. This module completes the Base Ops foundation, giving you everything required to confidently move into: ✔ Engine Ops (low-level engine thinking) ✔ Game Ops (high-level game-play building) ✔ real production environments ✔ any technical path within game development


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