Base Ops: Systems
Base Ops: Systems
Understand the machine. Command the performance.
Available spots
Season Details
Base Ops: Systems is where you learn how computers, processors, and memory actually work — not as abstract theory, but as the living environment your code must run inside. If Base Ops: Math gives you the numbers and Base Ops: Code gives you the language, then Base Ops: Systems gives you the operating reality. This course builds your awareness of: ✔ how CPUs execute instructions ✔ how memory is organized and accessed ✔ how data moves ✔ how performance is gained or lost ✔ what happens “under the hood” of every game engine You’ll fully understand the machine that powers every game — and you’ll be ready for Engine Ops, which depends heavily on this systems knowledge. Designed for beginners, but constructed to be comprehensive, practical, and career-ready. --- What You’ll Learn Computer Architecture (Game-Focused) CPU, ALU, registers, caches, pipelines — explained simply and visually. Memory & Data Flow Stack vs heap, allocation, pointers, references, access patterns, fragmentation. How Code Becomes Execution Compilation, linking, instruction flow, call stacks, inlining, jumps, branching. Performance Fundamentals Cache efficiency, data-oriented thinking, timing, code cost, bottleneck awareness. Operating System Essentials Processes, threads, scheduling, I/O, interrupts — only what game devs actually need. Systems Thinking for Developers How to reason through lower-level behavior and make smarter technical decisions. All concepts are grounded in examples directly related to game engines, physics, rendering, AI loops, and simulation work. --- Who It’s For Beginners wanting a clear, grounded understanding of computers Students preparing for Engine Ops or technical gameplay programming Self-taught developers who want the “missing layer” of system knowledge Designers & technical artists seeking deeper literacy Anyone who wants more control, clarity, and performance awareness --- Why It’s Comprehensive Because it covers the full stack of systems knowledge a new developer actually needs — no distractions, no wasted detail, just the essential operating concepts that make game engines work. This module completes the Base Ops foundation, giving you everything required to confidently move into: ✔ Engine Ops (low-level engine thinking) ✔ Game Ops (high-level game-play building) ✔ real production environments ✔ any technical path within game development