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Engine Ops: Core


See the engine. Read the systems. Understand the source.

Starts Jun 1, 2026
1,299 US dollars
Professional Classroom Setting

Available spots


Season Details

Engine Ops: Core is your transition point from foundational skills into real engine-level thinking. If Base Ops teaches you how games work, this module teaches you how engines make them work. You’ll study the core subsystems that every engine — Unity, Unreal, custom C++ engines — share beneath the surface. You’ll learn not as a user clicking menus, but as someone who understands: ✔ what the engine actually does, ✔ how it thinks, ✔ why it behaves the way it does, and ✔ how to reason about performance, architecture, and inner mechanics. This is the first real step into the “technical side” of game development, built to be completely accessible yet fully comprehensive. --- What You’ll Learn Engine Architecture (The Big Map) Modules, subsystems, pipelines, threading, data flow. The Game Loop Updates, rendering cycles, fixed vs real-time timers, input integration. Scenes, Entities & Components ECS fundamentals, object management, transforms, scene graphs. Memory & Performance in Engines Allocators, pools, data layout, managing large systems efficiently. Math & Physics in the Engine Context Vectors, transforms, rigid-bodies, collision pipelines. Rendering Foundations How draw calls, buffers, cameras, and lights are structured inside an engine. Core Tools Awareness Debuggers, profilers, loggers, in-engine instrumentation. This is not engine usage — it is engine literacy. You will understand the internal logic that every game relies on. --- Who It’s For Base Ops graduates ready for the next layer New programmers wanting engine-level clarity Designers aiming for technical design roles Anyone wanting to understand the “why” behind engine behaviors --- Why It’s Comprehensive Because it doesn’t teach one engine — it teaches the underlying systems common to all engines, preparing you for Unreal, Unity, Godot, or any custom C++ engine you’ll encounter. It’s the true gateway into: ✔ game-play programming ✔ engine programming ✔ systems programming ✔ Game Ops (higher-level game-play building) This is your one-stop engine fundamentals course. --- What You Leave With A complete, practical understanding of how engines operate internally. The confidence to navigate technical systems. And the readiness to build real features in the next module: Engine Ops: Tactical. ---


Winter 2026 Season


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