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Game Ops: Tactical


Build. Test. Adapt. Own the mechanics.

Starts Sep 16, 2026
2,499 US dollars
Professinal Class Setting

Available spots


Season Details

If Game Ops: Core gives you the battlefield map, Game Ops: Tactical hands you the operational tools. This course is about hands-on systems execution—turning concepts into live, interactive features. You’ll take core mechanics, prototype them quickly, adjust them intelligently, and push them toward real play-ability. This is a comprehensive, production-style boot-up for anyone wanting to turn ideas into functional, testable game experiences. Engine Ops → teaches you the engine’s internal mechanics. Game Ops → teaches you how to deploy those mechanics into real game-play. --- What You’ll Build & Execute -- Combat + Movement Systems -- Hits, collisions, stamina, cooldowns, timing. -- AI + Behavior Patterns -- Patrols, states, reactions, threat evaluation. -- Player Feedback Systems -- Impact, clarity, UX, readability. -- Level Interaction & World Systems -- Triggers, environment responses, traversal planning. -- Balancing & Iteration -- Not just making a mechanic—but tuning it to feel right. All structured in a way that’s practical, step-by-step, and deploy-able even for students without a deep technical background. --- Who It’s For: ---- Engine Ops students wanting the “higher-level application layer” ---- Beginners wanting a guided path toward playable prototypes ---- Designers who want hands-on control ---- Programmers wanting to shift from engine internals to game-play systems --- Why It’s Comprehensive Because you won’t just learn isolated features—you learn how features work together, how to test them, how to refine them, and how to ship them. This is a real-world, production-aware journey. --- What You Leave With --- A tactical toolkit of game-play-building skills you can use immediately: ---- systems, prototypes, mechanics, tuning, and iteration workflows that bring your ideas to life quickly.


Winter 2026 Season


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